Become a Glow Agent and save cuddly Mogaloos from extinction.
Get the Billions source code and the 3DVIA Studio engine to build your own levels.
Posted 03 Aug 2010

Play Billions, Save Them All on

Billions was published to Facebook today! Now you can compete with your friends and other Facebook users for high scores. But that’s not all. The game got a major face-lift since the GDC 2010 release. There are now over 20 levels, two new environments, new characters, new cubes and much more. Check out the new trailer below. Play Billions on… Continue »
Posted 17 Jun 2010

Sneak Peak Screenshots

We are getting REALLY close to the official launch of Billions on Facebook. With that said, there are so many things I wish I could tell you, but due to confidentiality, non-disclosure practices, yada, yada, yada, I cannot. What I can tell you is that the Facebook version of Billions is much more robust than the GDC 2010 version you’ve… Continue »
Posted 08 Jun 2010

Tutorial: Programming Weapons

Description: follow along as Programmer Francois Dujardin shows how to create the Grab’em All Whip used by the Glow Agent in Billions. Continue »
Posted 02 Jun 2010

Tutorial: Importing Custom Cubes

Description: create your own cubes and learn how to import them into the Billions gameplay. As you build and publish your own Billions levels, this is a perfect way to add a personal artistic touch. And it’s extremely simple! Wouldn’t you love to have our little Glow Agent hero walking on cubes that you made? Continue »
Posted 20 May 2010

Tutorial: Changing Game Settings

Description: in this tutorial, Klaus shows us how to change game settings in real time quickly and easily, but most importantly, without the aide of a programmer or the need to recompile. Watch as Klaus changes the speed at which the Mogaloos swarm and alters the Glow Agent’s weapon. Continue »
Posted 06 May 2010

Tutorial: Importing an Animated...

Description: this is the first installment of the Billions, Save Them All Video Tutorial Series, a series designed to help you learn how to use 3DVIA Studio while creating your own Billions levels. In this tutorial, follow along with Klaus as he instructs how to bring an animated character from 3ds Max into 3DVIA Studio. Continue »
Posted 25 Mar 2010

In-Booth GDC Presentations Now Online!

As I promised, below you will find Klaus’ and Romain’s presentations from GDC. To check out all the presentations made at the 3DVIA booth during GDC, click HERE. The Making of Billions by Klaus Learn how 3DVIA Studio helped bring Klaus’ vision of “Billions, Save Them All” to life in only 7 weeks. Tech Demo of 3DVIA Studio by Romain Sididris Discover 3DVIA Studio… Continue »
Posted 24 Mar 2010

GDC Wrap-Up: It Was All About The...

Hi everyone! As you probably discovered from reading Francois’ latest post, we are fresh back from GDC. The show honestly couldn’t have gone better. We had a constant flow of foot traffic in the booth: visitors inquiring about our products, asking for one-on-one demos, watching partner presentations and more. But we all quickly learned that as much as everyone loved… Continue »
Posted 21 Mar 2010

GDC is behind us. Back to work…

So we managed to get that GDC demo out the door in due time, and from what I gather it has done really well at GDC. The 3DVIA folks had it running at the booth with a competition playing a 60 (or was it 90?) seconds level. I didn’t get to go to GDC myself, as I had my ski vacations… Continue »
Posted 05 Mar 2010

Using the Billions Source Code

Download the Billions source code along with the 3DVIA Studio game development environment and use this blog post to start learning how to make your own Billions. Continue »
Posted 03 Aug 2010

Play Billions, Save Them All on

Billions was published to Facebook today! Now you can compete with your friends and other Facebook users for high scores. But that’s not all. The game got a major face-lift since the GDC 2010 release. There are now over 20 levels, two new environments, new characters, new cubes and much more. Check out the new trailer below. Play Billions on… Continue »
Posted 17 Jun 2010

Sneak Peak Screenshots

We are getting REALLY close to the official launch of Billions on Facebook. With that said, there are so many things I wish I could tell you, but due to confidentiality, non-disclosure practices, yada, yada, yada, I cannot. What I can tell you is that the Facebook version of Billions is much more robust than the GDC 2010 version you’ve… Continue »
Posted 08 Jun 2010

Tutorial: Programming Weapons

Description: follow along as Programmer Francois Dujardin shows how to create the Grab’em All Whip used by the Glow Agent in Billions. Continue »
Posted 02 Jun 2010

Tutorial: Importing Custom Cubes

Description: create your own cubes and learn how to import them into the Billions gameplay. As you build and publish your own Billions levels, this is a perfect way to add a personal artistic touch. And it’s extremely simple! Wouldn’t you love to have our little Glow Agent hero walking on cubes that you made? Continue »
Posted 20 May 2010

Tutorial: Changing Game Settings

Description: in this tutorial, Klaus shows us how to change game settings in real time quickly and easily, but most importantly, without the aide of a programmer or the need to recompile. Watch as Klaus changes the speed at which the Mogaloos swarm and alters the Glow Agent’s weapon. Continue »
Posted 06 May 2010

Tutorial: Importing an Animated...

Description: this is the first installment of the Billions, Save Them All Video Tutorial Series, a series designed to help you learn how to use 3DVIA Studio while creating your own Billions levels. In this tutorial, follow along with Klaus as he instructs how to bring an animated character from 3ds Max into 3DVIA Studio. Continue »
Posted 25 Mar 2010

In-Booth GDC Presentations Now Online!

As I promised, below you will find Klaus’ and Romain’s presentations from GDC. To check out all the presentations made at the 3DVIA booth during GDC, click HERE. The Making of Billions by Klaus Learn how 3DVIA Studio helped bring Klaus’ vision of “Billions, Save Them All” to life in only 7 weeks. Tech Demo of 3DVIA Studio by Romain Sididris Discover 3DVIA Studio… Continue »
Posted 24 Mar 2010

GDC Wrap-Up: It Was All About The...

Hi everyone! As you probably discovered from reading Francois’ latest post, we are fresh back from GDC. The show honestly couldn’t have gone better. We had a constant flow of foot traffic in the booth: visitors inquiring about our products, asking for one-on-one demos, watching partner presentations and more. But we all quickly learned that as much as everyone loved… Continue »
Posted 21 Mar 2010

GDC is behind us. Back to work…

So we managed to get that GDC demo out the door in due time, and from what I gather it has done really well at GDC. The 3DVIA folks had it running at the booth with a competition playing a 60 (or was it 90?) seconds level. I didn’t get to go to GDC myself, as I had my ski vacations… Continue »
Posted 05 Mar 2010

Using the Billions Source Code

Download the Billions source code along with the 3DVIA Studio game development environment and use this blog post to start learning how to make your own Billions. Continue »
Posted 21 Dec 2009

The Social Game Development Experiment

Welcome to 3DVIA’s social game experiment: Billions, Save Them All. Help us build our first Facebook game by following along on this development site and giving us your feedback, critiques, ideas, etc. to shape the future of the game. Continue »
Posted 05 Mar 2010

Using the Billions Source Code

Download the Billions source code along with the 3DVIA Studio game development environment and use this blog post to start learning how to make your own Billions. Continue »
Posted 22 Jan 2010

First steps in 3DVIA Studio

I’ve been playing around with 3DVIA STUDIO for a week now. The overall feeling is… well… it feels good I’ve only scratched the surface of it, but I like what I’m seeing so far. Of course it’s still in its infancy and it shows, with little interface inconsistencies and a crash every once in a while, but nothing really… Continue »
Posted 13 Jan 2010

First Concept Art

Just got first-draft concept art from the Billions lead artist. So far the art is looking great! Check it out here and let us know what you think. Looking forward to seeing the next round and early 3D art. Continue »
Posted 26 Feb 2010

Teaser Trailer

Watch the new teaser trailer for “Billions, Save Them All.” Continue »
Posted 25 Mar 2010

In-Booth GDC Presentations Now Online!

As I promised, below you will find Klaus’ and Romain’s presentations from GDC. To check out all the presentations made at the 3DVIA booth during GDC, click HERE. The Making of Billions by Klaus Learn how 3DVIA Studio helped bring Klaus’ vision of “Billions, Save Them All” to life in only 7 weeks. Tech Demo of 3DVIA Studio by Romain Sididris Discover 3DVIA Studio… Continue »
Posted 21 Mar 2010

GDC is behind us. Back to work…

So we managed to get that GDC demo out the door in due time, and from what I gather it has done really well at GDC. The 3DVIA folks had it running at the booth with a competition playing a 60 (or was it 90?) seconds level. I didn’t get to go to GDC myself, as I had my ski vacations… Continue »
Posted 15 Jan 2010

Billions development kickoff

I’m about to start developing the code for Billions. We’ve got a rough prototype working on 3DVIA Virtools 5, that we used to validate the main gameplay ideas. Now we need to build the full game on 3DVIA STUDIO beta and possibly make it in a way that other people can look at it, learn from it and modify it…. Continue »
Posted 17 Jun 2010

Sneak Peak Screenshots

We are getting REALLY close to the official launch of Billions on Facebook. With that said, there are so many things I wish I could tell you, but due to confidentiality, non-disclosure practices, yada, yada, yada, I cannot. What I can tell you is that the Facebook version of Billions is much more robust than the GDC 2010 version you’ve… Continue »
Posted 03 Aug 2010

Play Billions, Save Them All on

Billions was published to Facebook today! Now you can compete with your friends and other Facebook users for high scores. But that’s not all. The game got a major face-lift since the GDC 2010 release. There are now over 20 levels, two new environments, new characters, new cubes and much more. Check out the new trailer below. Play Billions on… Continue »