Dev Blog
Download the Billions source code along with the 3DVIA Studio game development environment and use this blog post to start learning how to make your own Billions.
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It’s been about three weeks since we saw the first working prototype of Billions, Save Them All. Since then we’ve had several discussions with Klaus and Francois regarding the development progress of the game. We’ve discussed art style, gameplay, GDC requirements, 3DVIA Studio and more. After all of this, I am proud to announce we have an actual working, playable…
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Watch the new teaser trailer for “Billions, Save Them All.”
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Innovative game development method with an innovative development tool!
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Today we received the first working/playable prototype of Billions, Save Them All from Francois. It’s very exciting to be able to experience the gameplay for the first time.
Right now, most of the gameplay is done. You are able to move around the blocks on all sides, build bridges, captures Mogaloos with your Suck-o-Matic gun (which has now changed to…
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Lemmings is too complicated for the time we have.. and also.. I am a little worried you will loose track of them in this strange structure you are playing.
So we stick to having the Mogaloos(yes, that what the creatures official name are now) flying around in the little flocks. And we add a kindof vacuum gun which you can catch…
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First milestone delivery today. We’ve got our gameplay working, with the main character controllable through the mouse and keyboard. You can walk around the cube world, on any side of the cubes, you can add new cube pieces, and the basic logic for the level is here.
Levels are described in XML (using a very basic editor we made in 3DVIA…
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Lemmings.. what if the cute creatures you have to save are walking like Lemmings? Get them from point a to point b.
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Our first milestone is approaching. We’re supposed to have a first playable to show using dummy assets that we picked up from the prototype made with 3DVIA Virtools 5.
I have to say that porting the code has been fairly easy. People with a good understanding of real-time 3D won’t have a hard time getting into 3DVIA Studio, once the basics…
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Klaus sent over screenshots today of his early 3D work. It’s the first time we’ve seen the concept art turn from 2D to 3D.
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