Archives » Francois

Posted 21 Mar 2010

GDC is behind us. Back to work…

So we managed to get that GDC demo out the door in due time, and from what I gather it has done really well at GDC. The 3DVIA folks had it running at the booth with a competition playing a 60 (or was it 90?) seconds level. I didn’t get to go to GDC myself, as I had my ski vacations… Continue »
Posted 05 Mar 2010

Using the Billions Source Code

Download the Billions source code along with the 3DVIA Studio game development environment and use this blog post to start learning how to make your own Billions. Continue »
Posted 05 Feb 2010

Reaching milestone 1

First milestone delivery today. We’ve got our gameplay working, with the main character controllable through the mouse and keyboard. You can walk around the cube world, on any side of the cubes, you can add new cube pieces, and the basic logic for the level is here. Levels are described in XML (using a very basic editor we made in 3DVIA… Continue »
Posted 29 Jan 2010

Getting the basics in place

Our first milestone is approaching. We’re supposed to have a first playable to show using dummy assets that we picked up from the prototype made with 3DVIA Virtools 5. I have to say that porting the code has been fairly easy. People with a good understanding of real-time 3D won’t have a hard time getting into 3DVIA Studio, once the basics… Continue »
Posted 22 Jan 2010

First steps in 3DVIA Studio

I’ve been playing around with 3DVIA STUDIO for a week now. The overall feeling is… well… it feels good I’ve only scratched the surface of it, but I like what I’m seeing so far. Of course it’s still in its infancy and it shows, with little interface inconsistencies and a crash every once in a while, but nothing really… Continue »
Posted 15 Jan 2010

Billions development kickoff

I’m about to start developing the code for Billions. We’ve got a rough prototype working on 3DVIA Virtools 5, that we used to validate the main gameplay ideas. Now we need to build the full game on 3DVIA STUDIO beta and possibly make it in a way that other people can look at it, learn from it and modify it…. Continue »