Blog

Posted 06 Aug 2010

3DVIA Featured Artist: Klaus Lyngeled

This month our very own Klaus Lyngeled was chosen as 3DVIA’s Featured Artist! Below is his Featured Artist blog post written by 3DVIA.com’s Community Manager Don Swavely. I have copied the post below so that all you Billions fans can see just how talented this creative mind behind Billions is. You can also read it on 3DVIA.com here. Nice work… Continue »
Posted 03 Aug 2010

Play Billions, Save Them All on

Billions was published to Facebook today! Now you can compete with your friends and other Facebook users for high scores. But that’s not all. The game got a major face-lift since the GDC 2010 release. There are now over 20 levels, two new environments, new characters, new cubes and much more. Check out the new trailer below. Play Billions on… Continue »
Posted 17 Jun 2010

Sneak Peak Screenshots

We are getting REALLY close to the official launch of Billions on Facebook. With that said, there are so many things I wish I could tell you, but due to confidentiality, non-disclosure practices, yada, yada, yada, I cannot. What I can tell you is that the Facebook version of Billions is much more robust than the GDC 2010 version you’ve… Continue »
Posted 08 Jun 2010

Tutorial: Programming Weapons

Description: follow along as Programmer Francois Dujardin shows how to create the Grab’em All Whip used by the Glow Agent in Billions. Continue »
Posted 02 Jun 2010

Tutorial: Importing Custom Cubes

Description: create your own cubes and learn how to import them into the Billions gameplay. As you build and publish your own Billions levels, this is a perfect way to add a personal artistic touch. And it’s extremely simple! Wouldn’t you love to have our little Glow Agent hero walking on cubes that you made? Continue »
Posted 20 May 2010

Tutorial: Changing Game Settings

Description: in this tutorial, Klaus shows us how to change game settings in real time quickly and easily, but most importantly, without the aide of a programmer or the need to recompile. Watch as Klaus changes the speed at which the Mogaloos swarm and alters the Glow Agent’s weapon. Continue »
Posted 06 May 2010

Tutorial: Importing an Animated...

Description: this is the first installment of the Billions, Save Them All Video Tutorial Series, a series designed to help you learn how to use 3DVIA Studio while creating your own Billions levels. In this tutorial, follow along with Klaus as he instructs how to bring an animated character from 3ds Max into 3DVIA Studio. Continue »
Posted 25 Mar 2010

In-Booth GDC Presentations Now Online!

As I promised, below you will find Klaus’ and Romain’s presentations from GDC. To check out all the presentations made at the 3DVIA booth during GDC, click HERE. The Making of Billions by Klaus Learn how 3DVIA Studio helped bring Klaus’ vision of “Billions, Save Them All” to life in only 7 weeks. Tech Demo of 3DVIA Studio by Romain Sididris Discover 3DVIA Studio… Continue »
Posted 24 Mar 2010

GDC Wrap-Up: It Was All About The...

Hi everyone! As you probably discovered from reading Francois’ latest post, we are fresh back from GDC. The show honestly couldn’t have gone better. We had a constant flow of foot traffic in the booth: visitors inquiring about our products, asking for one-on-one demos, watching partner presentations and more. But we all quickly learned that as much as everyone loved… Continue »
Posted 21 Mar 2010

GDC is behind us. Back to work…

So we managed to get that GDC demo out the door in due time, and from what I gather it has done really well at GDC. The 3DVIA folks had it running at the booth with a competition playing a 60 (or was it 90?) seconds level. I didn’t get to go to GDC myself, as I had my ski vacations… Continue »